The War of the Gods

RE: Zyna 1

Character is going to the Dwarven city Gillham from there will make a stealth check activate lurking spider stance and speak in elvish language if not spotted or have Dwarf looking around i will shoot an arrow at the closest Dwarf with a note saying your kings next, in response to Lolth’s last command. (Stealth Check: 31) 16+11+4(Aspect of Lurking Spider+Ambush)

DM: First your stealth check is only a 29 because ambush states specifically allies gain a +2 to stealth this does not include you. Then you do start traveling to where you have the idea that the dwarven city of Gillham is but get lost in all the mountains that look alike. You have spent a total of two days looking for any signs of the dwarves but find nothing. Use up 2 days worth of rations.

Since I’m stealthed and not want to ask for directions i’ll use dungeoneering and nature to find city i.e flora fauna footprints debris etc that might lead me to the city Dungeoneering is 24 (15+9) Nature is 29 (20+9) if i still havent found my way. On top of that if I still havent found my way or unsure I also use my perception and insight to listen for fighting, or celebrating or any noises that are human. perception 25 (16+9) insight 18 (14+4)

DM: Actually the amount of skill checks that you just did caused conflicting results. Your dungeoneering pointed you one way while nature told you to go another. When applying the insight check to this you choose to go the dungeoneering path over the nature path. During your time you listen and look for any sign of people but hear and see no one. However, based on this you are almost positive that no one has seen you in the past 3 days. Also this means your waterskin is now empty and you are down to 7 days of rations.

In that case I will use the nature route on account of that was the higher of the two picks the insight check was a wrong option and to conserve food i’ll hunt should i roll seperate prception and nature? as well as listen for water using perception. If so Nature is 25 (16+9) and perception is 23 (14+9)

DM: Your nature check for food finds you food and water so your waterskin is restocked and you now have 11 days of food. However, you can not decide which dice rolls were used. As those previous dice rolls were already done. The new perception check yeilds no new results as you don’t see anything out of the ordinary. By the way it was probably a better idea to use a day to gather food as rolling the same check twice in a row leads to a -5 penalty. So you have currently found food but are unable to take the path granted by the previous nature check due to an insight failed roll. Along with I rolled a saving throw for you at the point which also failed.

That case i switch my at will stance to aspect of the falcon giving me 2 perception only taking -3 next i use perception to find a path and nature to make sure i’m headed the right direction perception 26 (189+2-3) and Nature 24 (20+9-5) CRIT!!!!! I also did a second perception and nature ONLY if i needed to and as a precaution in case you said yes.

Comments

Since i’m still stealthed and not want to ask ppl for directions i’ll look at both dungeoneering and nature looking for evidence or footprints to find my way to the Dwarven city if i have not found the city yet Dungeoneering is 24 (15+9)Nature is 29 (20+9).

RE: Zyna 1
 

Just to help you out Will, since I do not think the DM will be pleased with you “skill fishing” as I liked to coin it, you only needed perception and nature for what you wanted to do. Dungeoneering is only used in large indoor areas (ex. caves, catacombs, dungeons, etc.). Insight is basically used for reading body language and detecting variations in the way someone talks so you need to see someone for it to be useful. Footprints fall under perception not nature otherwise your good on those two.

RE: Zyna 1
 

DM: Will you don’t apply the -5 to your roles. That would be the dms job. I was just letting you know that by taking a day to find food there would be no -5. Now then your perception role doesn’t make any sense. So your final perception is going to be 18(roll)9(perception)2(aspect)= 29. Your nature check finds a path that seems to have been used by others. You begin to follow this path until nightfall at which point you can no longer see the path. You are at 10 days of food and 2 days of water remaining.

RE: Zyna 1
 

that case i set take a nap for the night not on the trail but beside it right where i can see it i also do not lose 5 to perception cause of sleeping due to watchful rest passive perception is 19. when it’s morning and i see the path again i’ll follow.

RE: Zyna 1
 

Upon waking although you stayed next to the path you find that you can’t seem to find the exact path again.

RE: Zyna 1
 

use aspect of falcon stance perception and nature before i do that i check all equip. to make sure it’s all there. perception 25 (14+9+2) Nature 22 (13+9).

RE: Zyna 1
 

DM: Your equipment is fine. However, your nature check does not reveal the path that you had been traveling on. You also get the feeling after this check specifically that there is no way for you to reach the city currently.

Note: Will this was a skill challenge that at this point you have lost. That final nature roll failed against the dc resulting in the third failed attempt. You would have needed five rolls over 25 without three failures. The only reason I am telling you this is now that you have failed there is no way for you to reach the dwarf city without an outside influence.

RE: Zyna 1
 

I will head back down the path provided i can and head to the humancity folloing the road

RE: Zyna 1
 

human city*

RE: Zyna 1
 

It takes you most of the day and thus I am going to say that you rested for the night before walking to the village. 9 days of food 1 day of water. You can reach the city gates anytime after 3am sunrise is at 7:45am.

RE: Zyna 1
 

I change stances to aspect of lurking spider and try to enter w/o any problems if asked questions just answer with the fact that i need shelter and water. If able to get through I make a stealth check.

RE: Zyna 1
 

The guard does stop you and tells you that you are not allowed to enter. When you state that you are looking for shelter and water he says that if you travel along the road in the other direction you will be able to find a village that should be able to provide you with both.

RE: Zyna 1
 

I head the other direction, when i’m out of line of sight from the guards i use perception 27 (18+9) then stealth 26 (15+9+2)(Aspect of Lurking Spider) I then go along the edges of the wall and make an atheletics check to climb a wall that is least guarded if there is a side that is if not i will shoot a guard at the furthest distance w/o penalties and sprint toward the other village speaking in elvish.

RE: Zyna 1
 

After returning to the wall you discover a point along the wall where you believe you are hidden however, when you start to climb the wall the guards spot you. They move to surround you.

RE: Zyna 1
 

Since i’m in the middle of climb I use Athletics to climb faster Athletics 22 (20+2) (Aspect of Lurking Spider) If i’m grabbed or shot at b4 reaching top i’ll just use Shadow jaunt and teleport 3 then shoot pending on closeness of enemies if i make it to top or escape the grab will determine attack i’ll use if grabbed i’ll run to nearest town after shooting at a guard.

RE: Zyna 1
 

and by shot at i mean get hit by som1 not a miss

RE: Zyna 1
 

and by shot at i mean get hit by som1 not a miss

RE: Zyna 1
 

and by shot at i mean get hit by som1 not a miss

RE: Zyna 1
 

Ok I am going to almost treat this as an encounter done over obsidian portal. So the wall is 30 feet high. That is 6 squares of movement. Your first athletics check gets you halfway up the wall. Then the 3 guards recieve their action since you readied the teleport. I am at work now so I will roll when I get home for the attacks.

RE: Zyna 1
 

1 Bolt smacks into the wall next to you but the other hits you in the arm. You take 11 damage. After which I need to know where you teleport. Also the teleport can only get you to the top of the wall but not on top of the wall. Should the teleport end with you still on the wall you need to roll athletics to hold onto the wall.

RE: Zyna 1
 

I teleport up the wall the teleport is 3 squares athletics is 21 (19+2) (aspect of spider) if succeed i hoist myself to the actual top shoot an arrow and acrobatics down the other side I need to know how close together they are so I can give a response of my own which is either rapid shot which attacks every1 adjacent to my target square in return I have a -2 to atk if there all adjacent to each other or clever shot if there spaced a little which gives me a choice of prone slowed or slid 2 squares. Until I get word on that my acrobatics is 25 (14+11) also I am insubstantial until my turn again so the fall shouldnt hurt to much if I fail the athletics.

RE: Zyna 1
 

If athletics fails BTW I’m going to minor aspect of Falcon giving me a +2 speed if knocked prone get up and sprint, if not knocked prone sprint and fire behind me i have no penalties from long range attacks in that stance.

RE: Zyna 1
 

The athletics check just holds you onto the wall you need to roll separate to pull your self up the wall. However, you did manage to hold onto the wall I need another athletics check to determine if you get up the wall. The guards are spread out since you seem to want to attack. Just note that the athletics check counts as your move action and acrobatics would count as the standard thus if you shoot at them you won’t be able to jump off the wall before they get to fire. Also you are right you are insubstantial until you end this turn which will either be on top of the wall, having fallen off the wall, or having jumped over the side of the wall.

RE: Zyna 1
 

ok i roll another atheletics 18 (16+2) I then minor for clever shot shoot 1 since there spread out I recieve a bonus to atk and dmg 26 (15+9+1) Marksman action point the acrobatics i used to jump off wall was aware of atheletics being standard

RE: Zyna 1
 

land on other side if scceeded

RE: Zyna 1
 

succeeded*

RE: Zyna 1
 

acrobatics not athletic sry

RE: Zyna 1
 

You manage to pull yourself up and onto the wall. You also hit one of the guards that was chasing you. Then falling damage of 11 – 12 = 0. So You land on the other side of the wall and remain standing. Once you land you notice an area of about 100 feet before you can get to any of the buildings. You also see some of what you would assume to be city patrols rushing towards you from multiple directions. You count a total of 8 guards although these appear to be very poorly armed in comparison to the gate watch.

RE: Zyna 1
 

Also these guards are all spread out around you and will only begin to group up next to you.

RE: Zyna 1
 

Minor action Aspect of Falcon 2 Speed Long range attacks dont give me penalties and +2 perception standard if theres a single target coming in 1 direction shoot him w/ disruptive shot I had to roll on Maptools cause i cant get virtual table running attack is 24 (159) and if he’s truly alone its a 25 (Bow Expertise) if its a hit he’s immobilized if its a miss half dmg and he’s slowed save ends. I then sprint passed him speed is 8 w/ aspect.

RE: Zyna 1
 

When the arrow hits him he falls dead. You then move 40 feet in his direction along the wall. You did put some distance between yourself and the two behind you but the rest start running to intercept you and they get closer to your position.

RE: Zyna 1
 

are they funelling or still spaced out a little?

RE: Zyna 1
 

clever shot the closest 1 to me 26 (16+9+1) move 8 squares again

RE: Zyna 1
 

Again the arrow hits and he falls dead. Two of them are closing in on you the others are slowly getting farther away.

RE: Zyna 1
 

Attack the closest 1 again this time stay where i’m at attack is 14+9 23 if he’s still away from his partner +1 24

RE: Zyna 1
 

The arrow smacks into the closest guard and he falls dead. The next two people manage to catch up to you and swing at you with their clubs. Both hit you and you take 4 damage total. You have 9 HP left. It looks as though the rest of them will catch up next turn.

RE: Zyna 1
 

Rapid shot the squares adjacent of mine -2 to my atk first person is 25 (18+9-2) second person is 23 (16+9-2)next run 8 squares again

RE: Zyna 1
 

if i seperate the two thats +1 on both w/ marksman

RE: Zyna 1
 

The first arrow hits the first enemy and he drops dead. The second arrow misses by five feet. Another one of the enemies moves next to the survivor of you shot and they both attack. Both attacks just bounce of their armor.

RE: Zyna 1
 

Second wind and move 8 squares again

RE: Zyna 1
 

+2 all def and my hp is now 15 (6 surge) 6 healing surges left

RE: Zyna 1
 

The Human guards continue to chase you and move very close to you but are unable to attack this turn. However, when you started to run away both guards swung their clubs at you. Both attacks bounce off of your armor inflicting no damage.

RE: Zyna 1
 

Rapid shot again assuming the guards are adjacent to me or each other. 25 (17+9-2) 13 (6+9-2) then move 8 squares again also again if not adjacent to each other i have +1 to atk

RE: Zyna 1
 

Also need to know if its just 2 that moved adjacent or more cause if its more rapid shot attacks all enemies adjacent to an initial location.

RE: Zyna 1
 

The first shot strikes the one next to you and he falls dead the second shot bounces off the others armor. Again the enemies move closer to you but none are able to reach you. Also none of them are next to each other.

RE: Zyna 1
 

Attack the enemy closest to me w/ clever shot 27 (17+9) since he’s around no 1 else +1 and move towards the nearest building

RE: Zyna 1
JebusOne

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